This paper discusses how self-awareness, being an evolutionary advantage, allows to discriminate the objective and subjective realities and affects the nature of aesthetic experience.
This report examines the management-worker relationships in Disney using French & Raven’s notions of power. It critically evaluates the effect of different managerial styles on the team and analyses the forms of resistance that ensued.
The task is to identify a research issue facing Starbucks due to the low sales of the vendor. The report breaks down the nature of the problem and includes key questions which would be explored using a qualitative research method.
Has the industrial era been superseded by a post-industrial information society? This essay examines how capitalistic propaganda hinders development of new social orders.
A research paper about the utility and importance of design in digital marketing, particularly in increasing conversion rates. Specific design principles are identified to target two distinct digital segments: utilitarian and hedonistic users.
This essay assesses the cultural policy of the New Zealand film sector to determine its social, cultural and economic impacts. Issues of economic gain, national identity and bureaucratic integrity are evaluated and critiqued.
Following the issue identified in the first part, a design piece of quantitative research is outlined to solve the management problem. This involves the research design, appropriate research methods and reporting formats for data analysis.
This research examines the video game copyright law. It explores positive and negative intellectual property cases to give recommendations to a provided case study, whether to maintain stringent copyright over CC licenses.
The success of ‘Skyrim’ is analysed utilising a theory Product Life Cycle. This includes examination of social, political and economic factors, to show how they are intertwined with changes in taste and game popularity.
The task was to write a report on Air New Zealand, preparing a trend analysis and interpretation of the key accounting and investment ratios based on the latest financial statements & share market data.
This is a brief literature review about the nature of creative work, which is applied to the video game sector and the ensuing managerial implications. Notably, game jams are discussed as coping strategies for creative identity conflicts.